Search for
Login | Username Password Forgot? | Email: | Create Account
Gaming | Popularity: 2 | Entries: 601 | Modified: 310d 7h ago | | Add to My Feeds
a href="http://img.qj.net/uploads/articles_module/126061/powder 20release_qjgenth.png?832699" rel="lightbox[article126061]" title="Powder 20Release 20108 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126061/powder 20release.png 3F832699 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"img style="margin-bottom: 3px; margin-left: 3px;" alt="Powder Release 108 - Image 1" title="Powder Release 108 - Image 1" src="http://img.qj.net/uploads/articles_module/126061/powder 20release_qjgenth.png?832699" align="right" border="0"/aa href="http://pspupdates.qj.net/tags/jeff-lait/15395" id="tag" title="Homebrew developer"Jeff Lait/a has given us a double treat today by releasing his Powder Release 108 for both the DS and the PSP. We know, it's been a while since he's updated this brew, but that is not to say that he was working on a "huge secret code", simply, he was just busy with other stuff.brbrNow, this release provides for a good number of bugfixes, most important of which is the Safe Walk ability. As Jeff explains, this lets brbrp style="padding-left: 40px; padding-right: 40px;" ...non-DS users have the ability to avoid accidentally attacking kiwis when they go careening through the hallways. The intent is you can bind it to,say [L], and then hold that when you want to move safely. If you want [L] to attack, you can change the global option. SDL users may use the ctrl key. Unless they are using vi-keys in which case I'm afraid they are out of luck for now. I can only hope those players believe that Safe Walk is for weaklings./pbrHere's the full changelog for Powder Release 108:brulliThe mouse will work again for the onscreen keyboard in SDL builds. (Ilya, Teun Peelen)/liliDescription when wearing necro dress code spells servant right. (David Damerell, Andreas Bohm)/liliVacuum correctly spelled in death message. (David Damerell)/lili"Click on your self to search" rather than Clicking. (Narius Varigor)/liliStarting as cultist will immediately tell you gt;lt;0 V 's whim. (hotpoo)/liliLoading a save game worshiping gt;lt;0 V will likewise report the whim./liliZapping a hostile wand of create monster will have a chance of the creature turning on you. (hotpoo)/liliNew boon from gods: hostile creatures surrounding you can be smitten. (Indirectly Ambvai)/liliEarth hammers can be forged into artifact earth hammers with the proper setup. (David Damerell)/liliLevel up hitpoints and magic points are now 2d2 1 rather than 1d4 1, giving a tighter distribution and slight boost to the average. (Teun Peelen)/liliEarth hammers have an encyclopedia entry. (David Damerell)/liliWhen you can move in diagonals you can use the diagonals of the numberpad. (Andreas Bohm)/liliThere is now a SafeWalk mode which stops you from attacking when walking about. You can toggle this by pressing Ctrl when using the arrow keys or binding the Safe Walk command to a button in a href="http://pspupdates.qj.net/tags/gba/4550" id="tag" title="Nintendo's GameBoy Advance"GBA/a mode. (Andreas Bohm)/liliThe delete key works the same as the backspace key, a useful feature on Macs whose keyboards lack a backspace. (Roger Bolton)/liliWishing for a level teleport no longer uses atoi() so hopefully works on gpsphone. (Roger Bolton)/liliWe now promote room flags to map flags when loading. This way loading the game on the final levels will not turn the levels into floor-diggable and hence suddenly create holes to short-circuit the levels. (Ambvai, debugged by Andreas Bohm)/liliA case where you could achieve barbarian dress code despite not wearing armour is fixed. (Malte Helmert)/liliYou now gain piety for the barbarian and necro dress codes. (Malte Helmert)/liliYou can no longer move diagonally if both orthogonal directions are blocked by walls./liliSpells cast when you have the can dig intrinsic will no longer disintegrate earth elementals. (SparroHawc) /li/ulBy the way, Jeff also would like to note that save games are never preserved between versions, although the highscore is saved. Please wait until your current character dies before upgrading.brbrbrDownload: a style="font-weight: bold;" rel="nofollow" title="download here" href="http://www.zincland.com/powder/index.php?pagename=release"Powder Release 108 for DS/abrDownload: a style="font-weight: bold;" title="download here" href="http://dl.qj.net/Powder-Release-108-for-PSP-PSP-Homebrew-Games/pg/12/fid/24787/catid/195"Powder Release 108 for PSP/abrbrhr style="width: 100 ; height: 2px;"brspan style="font-weight: bold;"Previous Powder Release:br/spanullia href="http://www.qj.net/Powder-release-107-for-DS-PSP-new-tilesets-added/pg/49/aid/122704"span title="download here" style="font-style: italic;"Powder release 107 for DS, PSP - new tilesets added/span/abr/li/ulbrbrpa href="http://feeds.feedburner.com/~a/QJ/PSP?a=IeUYqj"img src="http://feeds.feedburner.com/~a/QJ/PSP?i=IeUYqj" border="0"/img/a/pdiv class="feedflare"a href="http://feeds.feedburner.com/~f/QJ/PSP?a=6glrN"img src="http://feeds.feedburner.com/~f/QJ/PSP?i=6glrN" border="0"/img/a a href="http://feeds.feedburner.com/~f/QJ/PSP?a=E6hoN"img src="http://feeds.feedburner.com/~f/QJ/PSP?i=E6hoN" border="0"/img/a a href="http://feeds.feedburner.com/~f/QJ/PSP?a=wMyZN"img src="http://feeds.feedburner.com/~f/QJ/PSP?i=wMyZN" border="0"/img/a/divimg src="http://feeds.feedburner.com/~r/QJ/PSP/~4/449050491" height="1" width="1"/

More...

More from PSP Home, Your #1 PSP Stop For All Things Sony PSP - 13,14,15,16,18


^ Back To Top