p style="text-align: center;"a href="http://img.qj.net/uploads/articles_module/126190/amecho_qjgenth.png?642825" rel="lightbox[article126190]" title="Audio 20Mechanica 20by 20Art 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126190/amecho.png 3F642825 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"img alt="Audio Mechanica by Art - Image 1" title="Audio Mechanica by Art - Image 1" src="http://img.qj.net/uploads/articles_module/126190/amecho_qjgenth.png?642825" align=""/abr/pbrStill trying to get your money's worth out of that USB microphone, eh? Well, enter Art. He's updated his Audio Mechanica digital recorder application to v8b, which builds on the v8 release from the other day (the one which added Talkman USB mic support).brbrThis v8b release adds some features which were included in previous versions, but didn't make it to the v8 release. Here's the changelog:brulliImplemented echo loop effect with adjustable delay. Works with all microphone hardware./liliImplemented dual channel wave monitor for echo mode with extremely accurate delay indicator./liliImplemented Voice activated recording for RAM buffered recording mode./liliFixed the Home button exit screen./li/ulArt notes that, for some reason, he's been having problems with the Talkman mic recording directly onto the a href="http://pspupdates.qj.net/tags/memory-stick/287" id="tag" title="a removable flash memory card format"memory stick/a, so as Art explains: "its functionality for now is limited to the RAM buffered recording mode."brbrMake sure you read the documentation included in the downloadable archive!brbrDownload: a title="free psp download" href="http://dl.qj.net/Audio-Mechanica-V8b-PSP-Homebrew-Applications/pg/12/fid/24829/catid/140"span style="font-weight: bold;"Audio Mechanica v8b/span/abrVisit: a title="visit qj forums" href="http://forums.qj.net/showthread.php?t=145791"span style="font-weight: bold;"QJ.NET PSP development forums/span/abrbrhr style="width: 100 ; height: 2px;"brspan style="font-weight: bold;"Related articles:/spanbrul style="font-style: italic;"lia title="Audio Mechanica v8: Talkman mic support, Ram buffered recording, OSK renaming, more" href="http://www.qj.net/Audio-Mechanica-v8-Talkman-mic-support-Ram-buffered-recording-OSK-renaming-more/pg/49/aid/126039"Audio Mechanica v8: Talkman mic support, Ram buffered recording, OSK renaming, more/a/li/ulbrbr pa href="http://feeds.feedburner.com/~a/QJ/PSP?a=UlgrDy"img src="http://feeds.feedburner.com/~a/QJ/PSP?i=UlgrDy" border="0"/img/a/pdiv class="feedflare" a href="http://feeds.feedburner.com/~f/QJ/PSP?a=lzQXN"img src="http://feeds.feedburner.com/~f/QJ/PSP?i=lzQXN" border="0"/img/a a href="http://feeds.feedburner.com/~f/QJ/PSP?a=Q1smN"img src="http://feeds.feedburner.com/~f/QJ/PSP?i=Q1smN" border="0"/img/a a href="http://feeds.feedburner.com/~f/QJ/PSP?a=cPvNN"img src="http://feeds.feedburner.com/~f/QJ/PSP?i=cPvNN" border="0"/img/a /divimg src="http://feeds.feedburner.com/~r/QJ/PSP/~4/451892819" height="1" width="1"/
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